像素 × 地牢 × 永久死亡。每一次下洞都是新世界,每一次阵亡都是一次经验。 Pixel × dungeon × permadeath. Every descent is a new world; every death is a lesson.
龙与地下城是 Metafish 在 Roguelike 赛道上的一次深度尝试。我们把桌面角色扮演游戏的 “随机地图 + 角色成长 + 永久死亡” 三大基石,压进一场场 15 分钟的手机手感里——像素美术克制,节拍紧凑,每一局都是一个完整的地下世界。 Dragon & Dungeon is our deep-dive into the roguelike space. We took tabletop RPG's three pillars — procedural maps, character growth, permadeath — and packed them into tight 15-minute mobile runs. Restrained pixel art, tight pacing, and every run is a self-contained dungeon.
项目不追求庞大的付费养成,只追求一件事:每一次下洞都值得。 The project wasn't chasing sprawling monetization. It was chasing one thing: every descent should feel worth it.
16 色调色板,每一帧动画都是手工逐像素打磨。16-color palette, every frame hand-pixeled.
程序生成地图 + 手工编辑房间,兼顾随机性与节奏感。Generated maps, hand-curated rooms — randomness meets rhythm.
一局一世界。通勤、午休,随时重开。One run, one world. Commute, lunch break — restart anytime.